
This build is able to pump out enormous amounts of damage, making it excel against bigger threats.With this build you’ll deal so much damage that nothing will survive the storm of bullets you’ll be able to pour out! What Lead Storm Excels In? For some this might be a hindrance, but you’re a crafty dwarf, and there are many ways to circumvent this weakness: bunny hopping, standing on top of Molly, using your ziplines, and more! The sky's the limit. There’s a caveat though: since we’re using the Lead Storm overclock, it won’t let you move and shoot at the same time. If you thought Exhaust Vectoring was all about the damage, then you’ll be impressed by how much damage Lead Storm can pump out! This build is also all about damage, and it can deal absurd amounts of it in the right conditions. Overclock - Exhaust Vectoring: This overclock will increase the damage of the Minigun at the cost of accuracy. Magnetic Bearings: Magnetic Bearings will help you counteract the lack of accuracy this build has, by increasing the max accuracy duration.Ĭold As The Grave: Each kill lowers the heating on the Minigun, letting you shoot for longer, as long as you kill bugs. With it, each bullet will be able to go through one enemy. More damage is the way to go.īlowthrough Rounds: Since we don’t have that much accuracy, we take this perk to make the most use of each bullet. High Velocity Rounds: As we’ve said before, you’re playing Gunner. Improved Motor: The bullets will exit the chamber faster, thus increasing the amount of damage you deal. You want to deal high amounts of damage.You like flexible builds that are useful in any situation.The minigun is already ammo efficient, and if things are dying faster, it means you’re wasting even less bullets.The flexibility this build brings makes it adaptable to any situation.Exhaust Vectoring won’t let you down in any situation! What Exhaust Vectoring Excels In? It’s a versatile build, letting you change the perks to what better suits your playstyle. Why it doesn’t matter? Because everything will be dead rather quickly.

Each bullet will deal more damage, at the cost of some accuracy. This in turn lowers the default firing duration before overheating from 9.5 seconds down to 6.33 seconds.Įxhaust Vectoring is a simple build for simple Gunners. Additionally, it adds +50% Heat Generation, raising it from the default 1 Heat/sec to 1.5 Heat/sec.For all enemies inside that AoE, they take 5 Fire Damage per tick and 20 Heat Damage per tick, at a rate of 4 ticks/sec. Burning Hell: It adds an Area of Effect damage zone that extends about 5m in front of the Minigun's muzzle.Overclock - Burning Hell: This overclock will engulf the area in front of you in flames. Hot Bullets: This perk will take half the damage you deal and convert it into heat damage, burning enemies in the process. Lighter Barrel Assembly: Your Minigun will start shooting faster, bringing quality of life to your gameplay. Damage is mandatory.īlowthrough Rounds: Taking this perk will let your bullets go through enemies, helping you clear the swarms. High Velocity Rounds: You’re playing Gunner. Improved Motor: This perk will increase rate of fire, which will also increase the rate at which the Minigun heats up, enabling the build quicker. You want to bring good area coverage on your primary weapon.

You want a versatile build that suits any situation.You like flamethrowers but you want to play Gunner.This build feels powerful and managing the heat gauge can be engaging for some people.You’ll apply heat damage to enemies, which will burn them over time, saving bullets here and there.Your weapon will heat up the bullets once your weapon is hot enough, and it will also shoot flames directly in front of you! The Driller would be proud! What Burning Hell Excels In? And lo and behold, Burning Hell! This build is focused around heat damage.

Since Deep Rock Galactic never issued one to him, he decided to make some adjustments to his minigun. The Gunner once looked towards the Driller, and wondered what having a flamethrower was like. You’ll always have a large amount of bullets and great damage when using the Minigun, so don’t shy away from this fantastic weapon! 3. The minigun doesn’t use a reloading system it instead heats up until it reaches max heat, which will jam the weapon until it cools down completely. This is the first primary weapon that the Gunner can use, and it’s very serviceable at either dealing with swarms and blasting through high priority targets. The Minigun is a quintessential weapon in many games, and Deep Rock Galactic’s no exception: the Gunner wouldn’t feel complete without having a badass minigun to mow down anything that appears in its path.
